![]() Select Background when a window appears.Ĭlick Create G3 Free Bone Actor. Don't click Export-just close the window when you're done.ĭrag your background into the program. Go to Render > Render Video and adjust the dimensions you need. Time for the real fun! Open CrazyTalk Animator 3. How to Animate Characters in CrazyTalk Animator 3 Step 1 Open the Wings_Template from the previously downloaded pack and use the same method as before, this time on the butterfly.ģ. Our butterfly will need bones, too, though not as complex. Next, move the bone markings to the correct places on the dog's body and face (in the groups RL_Bone_Quadruped and RL_Talking > HeadHead_Bone). These will be used for the facial animation. Some elements must be placed in the RL_TalkingHead group. Labels: they help us assign the bones to the correct images.įirst, replace the images of the template with your graphics.Bones: the parts of the animation that direct the movement of the images, though they are not visible during the animation.Images: the parts of the animation that we can see.The template file contains four types of elements: With the layers still selected, use the Free Transform Tool (Control-T) to adjust the size of the template to your dog. Make both windows visible at the same time, and drag the layers from the template to the dog's file. "Iris" (R and L iris merged with the pupil and the shine)ĭownload the template with bones for a quadruped.Head (merged with the muzzle and eye patches).Neck (merge it with the right cheek fur).Some need to be merged, while others don't. To animate them, we need to add "bones" to them-this way, CrazyTalk Animator 3 will know how to move the parts of the body.įirst, organize the layers of your dog. Our characters are finished, but they're only graphics now. How to Add Bones to the Characters Step 1 Adjust its Spread and Size to achieve a nice glow.Ģ. Right-click the sun layer and select Blending Options. Then add some ground to it, making each layer lighter and more bluish to fit the sky. ![]() Copy your characters and place them here to have a reference.įill a whole layer with a white-blue gradient. Create a new file with the dimensions intended for your video. To make the scene complete, we also need a background. Our first character is done! Let's create the butterfly now: And you can rotate it to close the mouth. You can duplicate the mouth, for example, and reshape it to make it open for a bark. If you want to create animated facial expressions, prepare them now. The tail and legs should be easy to create now. Add the head, a fluffy cheek, and a pattern on the head.Īdd the torso. You can add more points anytime by using the Pen Tool (P).Īdd an oval nose (black) with an oval shine (dark grey).īuild the eyes step by step, including the iris, the pupil, the white of the eye, the shine, and a dark patch around the eye. Make sure you're working in Shape mode first! Give the muzzle a beige color, and then use the Direct Selection Tool (A) to drag the points and reshape the circle. Use the Ellipse Tool (U) and hold Shift to draw a circle. If you have an Adobe Creative Cloud subscription, you can learn how to do it in this quick tutorial: We're going to build the whole dog's body out of vector shapes that can be reshaped easily. How to Prepare the Assets in Photoshop Step 1įirst, create a sketch of a dog and open it in Photoshop. This will be a very basic animation of a dog chasing a butterfly, but it will teach you all the basics you need!Īnd once you've learned how to create your own comic animation, why don't you take part in the Animation At Work Contest? There are great prizes to win!ġ. Then you'll learn how to add automatic animations to it, and how to add sounds to create a complete story. In this tutorial, I will show you how to create a character in Photoshop, how to adjust it for animation, and how to import it to CTA3. If you use it in its Pipeline version, you can even make it an extension of Photoshop! CrazyTalk Animator 3 is a perfect program for this task-very simple to use, yet very powerful. If you want to show a story, there's nothing better than an animation-you can share what you've got to say through the look of the characters, their movements, and the sounds they make.
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